MCAST Bachelor of Arts (Honours) in Game Art and Visual Design

MCAST Bachelor of Arts (Honours) in Game Art and Visual Design

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Bachelor of Arts (Honours) in Game Art and Visual Design
Course Code AD6-03-15
MQF Level Level 6
Duration 3 years full-time
Awarding Body MCAST
Entry Requirements MCAST-BTEC Foundation Diploma in Art and Design


MCAST-BTEC Extended Diploma in Art and Design (Design Crafts)


2 A-Level passes and 2 I-Level passes Compulsory A-Level: Art

Other Entry Requirements
Course Description This degree has been developed in response to the increased demand for trained artists and designers who are able to produce rich, interactive experiences by developing conceptual visual graphics for digital games.  Students will further their skills in traditional drawing and illustration – the basis for the eventual development of game art.  They shall acquire grounding in essential art and design principles, as well as computer-generated design, and concurrently receive a basic knowledge of game theory, analysis and practice.  This includes game design, psychology of play, UI, narrative study, digital imaging, 3D-modelling and animation.  In their final year students will be encouraged to team up with those reading for the degree in Interactive Media, in order to create fully working games.
Study/Course Delivery
Programme Learning Outcomes 1. Develop and prepare 2D and 3D assets for use in a game

2. Understand game design, theory, and gamer psychology

3. Work to a broad range of game design briefs within different contexts

4. Apply traditional and digital art principles and methods to game design briefs

Core Study Units
  • Drawing 1 (Anatomy)
  • Drawing 2 (Visual Language)
  • Visual Communication
  • Contextual Studies
  • Sculpture 1
  • Painting 1
  • Multi-disciplinary Storytelling and Narratives
  • Digital Media in Visual Arts
  • Photography
  • Communication Skills (English)
  • Critical Thinking
  • Contextual Studies and Research Methods
  • Professional Studies and Entrepreneurship
Specialist Units
  • Idea Generation and Concept Art for Games
  • Psychology of Play
  • Game Design Theory
  • Character Design
  • Fundamentals of 3D Modelling
  • 3D Character Rigging and Compositioning
  • Environment Design
  • Animation for Games
  • Production Modelling
  • UI Design for Games
  • Game Design and Game Project Development
  • Exhibition
Supplementary Units
Supporting Units
Optional Units
Progress After Completion After the completion of the first 120 ECTS relating to the first two years of the programme, students will be awarded a Higher Diploma in Game Art and Visual Design.
Career Opportunities
  • 3D artist
  • 2D artist
  • Concept artist
  • Storyboard artist
  • Texture artist
  • Technical artist